# Earning Mechanism

In Solo Mode, the player will have a Daily Energy Limit and a Daily Token Earning Limit. Once the users reach the limit, they will not be able to earn more.

**Daily Energy Limit**

A Hat of a player starts with 2/2 Energy. The maximum limit a user can receive for 1 Hat is 20/20. Players can increase energy when buying more Hats or increase the quality of Hats.

**Daily Token Earning Limit**

Users can earn up to 5/5 SKILL per day at the start. The maximum limit of the number of tokens a user can earn per day is 300 SKILL and 50 SKV. Users can increase their Daily Token Earning Limit by upgrading their Hats.

**Earn = Turn x (P.A + P.C.A.C)^system Value x PointC.E x SpeedCE x Durability x randbetween (parameter1, parameter 2)**

**TURN**(N) = number of times a user can participate in a game

**P.A**: Player’s Hat Accuracy

**P.C.A.C**: Player’s Hat Accuracy Coefficient (Charm/Socket)

**System value**: Value Set by the game developer, subject to change

**Parameter**: A range of system values

**PointCE**: point bonus based regarding on the right answer during the game

**SpeedCE**: the total time for each game completes the answer per allowed time

**Durability**: adjustment factor, Durabilty <50% = 0,9 or Durability <20% = 0,1

Mystery Box value are affects the rate of dropping a Mystery Box:

**Mystery Box Value (MBV) = N x (P.L x P.L.C) ^ System value 3**

- 1.P.L: Player Hat luck attribute
- 2.P.L.C: Player Hat Luck Coefficient (Charm, NFTs)

**Mystery Box Quality (MBQ) = V x randbetween(Parameter 1, Parameter 2) x Y**

Generally, Mystery box Quality is defined by:

- Hat luck attribute
- Energy use in one single session

Last modified 7mo ago