Energy System
With each Energy, user will be able to participate in two matches. Energy is for users to play matches to receive rewards. When Energy runs out, users cannot play and receive rewards.
Energy is restored every 25% per 6 hours until full. The player can start with 1 Hat and be given a Limit of 2 Energy per day.
The player can increase the energy limit by owning more Hats, according to the calculation:
1 Energy = 2 Turn
Capacity = 1 NFT = 2 Energy = 4 turns
No Hat | Energy | Turn | Note |
---|---|---|---|
1 | 2 | 4 | Newbie |
3 | 4 | 8 | Daily user |
9 | 9 | 18 | Savvied user |
15 | 12 | 24 | Pro user |
30 | 20 | 40 | Professor |
Additional Energy (cumulative) is given to users for higher Quality Hat:
- 1.Owning an Uncommon Hat: +1 Energy
- 2.Owning a Rare Hat: +2 Energy
- 3.Owning an Epic Hat: +3 Energy
- 4.Owning a Legendary Hat: +4 Energy
Example1:
1 Uncommon Hat+ 1 Common Hat
⇒ Common Hat = 2 Base Energy
⇒ Uncommon Hat = + 1 Accumulated Energy
Total = 3 Energy
Example 2: 2 Rare Hat+ 1 Common Hat
⇒ Total 3 Hat= 4 Base Energy
⇒ Rare Hat Bonus = 2 Quantity x 2 Energy Accumulated = 4 Energy
Total = 8 Energy
Last modified 7mo ago